

Also, I only have the main softwares running that I need, like razer synapse for my mouse and keyboard. The lag spikes are usually half a second each, and actually freeze the game instead of lowering the fps, it happens so fast, my fps counter only goes down by like 10 instead of going to 0. If you know of any apps that let you monitor in game while the lag spike occurs, that would be great. Not just the original meaning which is for internet connection.Īll drivers up to date? Games loading from SSD? Pagefile set to be enough (4gb+)? Can you monitor your hardware usage when these spiked occur? And are the spikes about fps dropping to sub-40fps numbers or just dropping 40fps from that 100fps+? What software do you have running on background?Īll drivers are up to date as I know so far, games ran off of a 7200rpm western digital caviar blue hard drive, im not that tech savvy so im not sure what a "Pagefile" is. and term "lag" is used for pretty much every performance issue related to games. You don't need to define every single setting in your CFG file.FPS isn't internet related. r_queued_decals 1 // DiesPaste that before everything thats already in your autoexec.cfg file in (C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\cfg)Įdit: don't listen to that Spycrab dude, these are the only noticeable frame rate improvement commands you'll need.

host_thread_mode 1 // Causes StartCommand hook to be executed out of the main thread Threadpool_affinity "6" //8 for octa-core, 6 for hexa-core, 4 for quad-core, 2 for double-core Optional variations (uncomment these and comment the other option found above) Rate 60000 // Max bytes/sec the host can receive data. -Ĭl_cmdrate 66 // Number of command pakets sent to the server per second.Ĭl_interp 0 // Interpolate x seconds from game (0.02 = 20ms)Ĭl_interp_ratio 1 // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).Ĭl_lagcompensation 1 // Perform server side lag compensation of weapon firing events.Ĭl_pred_optimize 2 // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)Ĭl_smooth 0 // If set to 1 attempts to smooth the view after prediction errors.Ĭl_smoothtime 0.01 // Time over which to smooth the view after prediction errors if cl_smooth is enabled.Ĭl_updaterate 66 // Number of packets per second you are requesting from the server. Fullscreen: -console -novid -useforcedmparms -noforcemaccel -noforcemspd

Code: // Unexplained crashes? Try changing mat_queue_mode to `-1'.
